Virtual reality (VR) is the ability to interact with an object or environment digitally reproduced in a way that mimics a real-world experience. The technology is frequently used in healthcare settings to enhance the mobility of rehabilitation patients or to offer the ability to relax and distract during medical procedures. VR is still at the initial stages of its implementation and use in the practice of medicine. In this article, we offer a scoping review of the literature available, identifying barriers and facilitators to use of VR in healthcare settings.
The majority of barriers discovered in this study were related to the adopter system and organization categories of the NASSS framework, specifically the requirements of healthcare professionals for education and training on VR, the lack of research and evidence on the https://www.iptech.one/what-is-a-virtual-data-room added value of VR in the context of treatment as well as the perceived low self-efficacy and confidence in applying and utilize VR during patient care. Many studies suggested the utilization of behavioral change techniques like education and training or intervision groups to assist clinicians in their decision-making process regarding VR use.
Facilitators are not often identified due to the age of patients who could be more open to new technology and more comfortable using it. Or the fact that VR offers an immersive and interactive environment which stimulates the senses and promotes a deeper understanding of complicated scientific concepts. VR’s ability to simulate real-world environments, such as the surface or structure of atoms is a powerful educational tool that allows students to investigate and experiment with abstract and complex ideas.